![]() ![]() Alt + right-click on two colors to set the end points of a gradient.Control + alt + left-click on a color to copy its entire row, and control + alt + right-click on another color to paste the entire row over it.Control + left-click on a color to copy, and control + right-click (or just simply right-click) on another color to paste over it.(Note that this can actually be used on other open programs, though the Palette Editor window must be active within Lunar Magic during this.) F3 while hovering over any pixel in any open window to copy its color.Keep that in mind.Įditing most of these is pretty simple (if you look in the bottom right corner of the menu it even tells you the controls!), and to sum it all up: The 8 rows at the bottom (palettes 8-15) are used for sprites, including Mario himself. Of these 16 palette rows, the top 8 rows (palettes 0 through 7) are used mainly for the Foreground and Background, like pipes and blocks. Well-15, actually-because the first color of every row is transparency, and as far as I'm aware you cannot effectively alter it. ![]() For levels, the whole palette is split into 16 (0-F) palettes with 16 (0-F) colors in each row. ) This previously mentioned “block of colors” is the CURRENT LEVEL'S PALETTE aside from the Back Area Color, which is located separately from the rest of the palette. Allow me to break down what the Palette Editor can accomplish. There are no pointlessly complex, yet specific features that only help certain users, so it's all easy to learn-even for beginners. It's not too gimmicky, and aside from the coin's color it's also not very flashy. This interface may seem a little complex at a first glance, but once you get the hang of it and know how everything works, you'll find it's actually pretty simple. (Note: if you've edited the level before, or if you're not on Level 105, then the block of colors on the left may be slightly different. Once you have your rom opened in Lunar Magic, click on the in the center of the toolbar. Welcome to the Lunar Magic Palette Editor! With that out of the way, let's delve into the Palette Editor! The community's here for a reason, so feel free to ask questions and get feedback from your fellow users. Such a subject generally requires at least a barebones understanding of color theory, and I am by no means experienced in that field. ![]() Just as a fair warning, though: if you clicked this tutorial in the hopes of learning how to make aesthetically pleasing palettes, then you're sadly out of luck. These are only a couple of examples, but you get the point. Palettes can change a boring looking cave level into a chilly, ice-coated cavern, or if that's not what you're going for, then they can also change said cave level into a hot, treacherous volcano. Levels are made up of more than just the placed sprites and blocks, after all! The palette, if utilized correctly, can play a very important part in giving your level a particular 'feeling', or atmosphere, which can make it even more unique than they would be otherwise. Welcome! Whether you're a beginner, or an experienced user who simply wants to relearn a couple things, this tutorial aims to teach you in a brief manner how to use one of Lunar Magic's many editors-the Palette Editor. Pictures may be added in the future if needed. Update - (May 3rd, 2017): Added a paragraph to the Palette Mask section to further clarify the importing/exporting process. Update - (June 12th, 2020): Uploaded images to a better host (aka My Files, not imgur) Update - (August 29th, 2021): Updated formatting in certain areas to better match an upcoming Overworld tutorial, as it'll likely link to this. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |